This week, the DMI team attended HxGN Live in Las Vegas, the annual tech showcase event from Hexagon, a global leader in digital solutions. Day one was an informative round of immersive training experiences, learning more about Hexagon and Leica Geosystems reality capture technologies, software, and hardware including the newly unveiled RTC360 laser scanner. The rest of the week included a full schedule of keynotes (including the announcement of Xalt), breakout sessions, and floor exhibits from Hexagon and their customers demonstrating the utilization and convergence of the latest emerging technology.
DMI attended and exhibited at the Cooperative Technology Conference in Indianapolis, IN showcasing Precision Reality™ and related IoT and VR solutions. One solution presented was a Fuse Cutout Fault Sensor. This sensor attaches to a fuse cutout in the field and is activated in a low power mode until the fuse blows. Once the fuse is blown the sensor sends a notification through the Precision Reality™ secure long-range network to the utility alerting them to the blown fuse. From there the utility can visualize the outage on a map layer of Precision Reality™ or immediately respond to the geo-located fuse to repair and replace. This cost-effective process cuts down on time spent locating outages and provides advanced visualization tools for the utility and their network.
DMI, along with Anixter, Liberty Property Trust and Scientific Games presented "Emerging Technologies Disrupting Real Estate" at the Industrial Asset Management Council's 2017 Fall Forum in Richmond, VA. The panel discussed the changing landscape of the real estate industry from the perspective of both landlord and tenant and the ROI that can be realized from adopting emerging technologies. DMI presented Precision Reality™ to illustrate the transformative effect of an enterprise through the use of big data and advanced visualization.
On September 28, 2017 DMI introduced the next industrial revolution encapsulated in our newest suite of solutions called Precision Reality™. Executives that attended were educated on the latest innovations, from virtual reality to internet of things, forming the foundation for a wellspring of untapped enterprise ROI. DMI shared our experience as a trusted advisor within numerous industries. We were also able to share an exclusive look at some projects with our partners. Together, we explored the the impact of harnessing the transformative power of emerging technology in the enterprise.
Last week, David Proctor (COO), Nathan Greiner (President/Founder), CJ Kuehl (Vice President), and Alex Schuster (Software Developer), attended the HxGN LIVE event in Las Vegas, Nevada. HxGN LIVE offers new and exciting ways to experience what's unfolding in the world of design, measurement and visualization technologies. The four-day event included previews of new solutions, interactive demonstrations, and unlimited networking opportunities. Our team was especially excited by the release of BLK360 by Leica and by the announcement of the release of DIM’s co-developed product with Leica, Cyclone MODEL VR!
With 4700 attendees, 351 speakers, 212 exhibitors and an expo hall of 100,000 sqft. AWE USA 2017 was their biggest event yet! This year’s conference and expo showcased speakers, startups and organizations who are using AR & VR to drive economic growth, encourage empathy and collaboration, democratize healthcare and education, and promote sustainability in the world. Alex, David, and Nathan, represented the DMI team, as they networked, learned, and shared new technologies. The DMI team’s favorite parts were in the Intel booth- watch the attached video to see more of their experience!
Technori is the world’s startup showcase. Founded in 2010, Technori’s mission is to create momentum for startups by building a community around tech and innovation that enables early stage companies to get in front of hundreds of members of the tech community to share their story and connect with future customers, employees and investors!
Join us at the first #InnovateDBQ event on Wednesday, January 25 from 5-9pm at The Smokestack in Dubuque, IA. Design Mill will be showcasing the future of mixed reality gaming and applications with the Torch Interpretive Projector System. Join the fun and play interactive arcade games TANKED! and Puck Club and chat with creator and DMI interactive software developer Alex Schuster about innovations in arcade gaming.
Dubuque, IA, January 4, 2015: Design Mill, Inc., a leading systems integrator and leading innovator using Intel RealSense Technology will demonstrate new mixed reality gaming platform, Torch, at the Consumer Electronics Show (CES) on January 6-9, 2016 in Las Vegas. Torch is comprised of gaming software and compatible hardware developed utilizing Intel RealSense Technology to capture and display dynamic terrain generation and interactive mixed reality games. Tanked!, the first game to be released on the Torch platform, is an arcade-style one-on-one tank battle game that was first unveiled at the Intel Developer Forum in Summer 2015. Tanked! was developed on the foundation of Unity 3D and combines a custom-built sand table, Intel RealSense R200 camera for depth sensing, and a projector to create a game in which players can manipulate the landscape of the game map with their hands. Play begins by building a virtual environment using real world sand as a haptic input device. Once the terrain is modified, a virtual tank is dropped into the environment. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage, thus changing their own cannon’s trajectory as well as dodging opponents’ artillery. Repeat play is uniquely based on the topography of the sand that players create each time. An Intel RealSense R200 camera senses the depths of valleys and height of hills in the landscape, which impacts gameplay. The Intel Developer Zone and support from Intel’s Perceptual Computing team, in conjunction with the strong community and support for the Unity 3D gaming engine, provided the tools and resources necessary to develop Torch. Modern game development is a realization of advanced programming and coding coming together to create progressive visualization experiences. A new wave of gaming involves developing additional sensory integration of haptic elements into high-tech virtual environments in a way that
Design Mill, Inc., a leading systems integrator, was chosen by Intel to showcase application of the Intel RealSense3D R200 camera with a dynamic terrain generation game called Tanked! This project will be unveiled and demonstrated at annual Intel Developer Forum(IDF) on August 18-20, 2015 at the Moscone West Convention Center in San Francisco, California. Tanked!, an arcade-style one-on-one tank battle game developed using Unity 3D and built on the foundation of Intel RealSense SDK Documentation combines a custom built sand table, the Intel RealSense 3D R200 and a projector to create a game in which players can manipulate the landscape of their map with the touch of their hand. The players begin by building a virtual environment using real world sand as a haptic input device. Scripts written in C# find depths and smooth layers while a calibration utility calculates the height of the area to display based on the selected width and the aspect ratio of the R200. The calibration settings determine the depth points that will be utilized in the actual game. Once the terrain is modified a virtual tank is dropped into the environment for each player and the game begins. The players maneuver their tanks across the dynamically generated terrain using valleys and mountains to their advantage changing their own cannon’s trajectory as well as dodging opponents’ artillery. A mid-game mine sweep provides an additional sensory element. Faced with a warning of incoming mines, the tanks stop battling while virtual mines are placed at random points where the R200 RealSense has determined the depth of the sand is sufficient. Players must dig into the sand table in search of the mines to deactivate them before time runs out. Failure to deactivate the mines results in damage to the tank reducing mobility when normal play resumes. Play continues until a tank is hit enough